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Klyr for Teams: your team admin and the directors.

Klyr for Teams groups the people of one company. Every member keeps their own clone, on their own account: nothing about memory changes. What the team adds is an admin who decides, for each member, which of Klyr's directors their clone works with.

What a team is

The directors

Your clone works like a chief of staff with four directors it can hand work to: Finance/Admin, Operations, Marketing and Sales. On your own account you have all four.

In a team, which directors a member's clone has is the admin's decision, behind three gates:

  1. Directors are off by default for a team. A new team starts with none.
  2. Klyr turns directors on for the team when the team asks (write to [email protected]).
  3. Once they are on, the admin assigns them per member, admin or not, or not at all. Most companies give their members no director at all; that is the admin's call.

An admin can already assign directors before Klyr turns them on for the team: the lists are kept, and they apply the moment the gate opens.

What an admin can do

Every one of these decisions is recorded on Klyr's side, with who decided what for whom, so a change is always traceable.

What a member sees

The admin's decision is recorded on Klyr's side today; a coming update of the Klyr helper makes your clone follow it. From then on, a director the admin did not give you is not on your machine; one they gave you works exactly as on a solo account. Your clone asks Klyr for the current decision regularly, so a change reaches you without any action on your part, and it tells you plainly when a director is not available to you and why.

What stays yours

Good to know